And while it's very easy to lose yourself in its competent, if comfortable, formula, it means that Greedfall ultimately feels unremarkable at best. Greedfall relies heavily on these kinds of blunt narrative tropes for its setting, much in the same way it does on a very familiar open-world RPG structure. The islanders wear face paint, have heavy accents, and venerate the woodland beasts as deities, while the cardinals, bishops, and alchemists refer to them as savages that need enlightenment or salvation. That uncomfortable scene is emblematic of the plot in Greedfall its tales of colonialism and political subterfuge are tackled with such little nuance that it verges on parody. Then in one swift movement, he yanks the islander's head, stabs the poor soul with a knife, and yells obscenities about heresies into the sky. When asked why the creature and his people are subjected to such cruelty, the Inquisitor bellows an odious response about cleansing the corrupt souls of his tribe. What draws your eye is the sight of a hulking woodland beast howling in pain while tied to a stake in an enormous burning pyre, as a captured native islander looks on helplessly. A member of Thélème, one of the game's six factions, he appears when you first step into the town square of the city San-Matheus. There's religious fanaticism, and then there's Inquisitor Aloysius from Greedfall, a man so excessively villainous his whole schtick borders on farcical.
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